A real world
62 real airports in 43 countries across 6 continents, from Paris-CDG to Tokyo-Haneda. Demand per city pair, with its seasons. The other continents open up with licences.
Build your airline empire.
A pixel-art management game for iPhone. You start from one European hub with two aircraft; the whole world is up for grabs — if your board lets you.

The game
You set routes in flights per day, not minute-by-minute timetables. Everything else is there: demand, rivals, the bank, the board, the press.
62 real airports in 43 countries across 6 continents, from Paris-CDG to Tokyo-Haneda. Demand per city pair, with its seasons. The other continents open up with licences.
7 fictional aircraft in three ranges, two cabins, fares and service set route by route. Hubs with an animated terminal, ground agents and a director.
Raise funds against equity: directors join the company, vote on your big decisions and track your quarterly targets. Their confidence rises… and falls.
Two to five airlines with readable personalities open routes, buy back slots and start price wars. The press reports every move.
Screenshots






Three endings
Victory: twelve weeks in a row ahead of every rival in passengers carried — then the game goes on if you like. Two ways to lose, and neither is an accident.

The sky is yours, and free play stays open.

A minority shareholder without their trust, your seat could not hold.

Four weeks deep in overdraft: the bank pulled the plug.
Paid once.
Nothing else, ever.
No ads · no in-app purchases · no account · no connection
Coming soon to the App StoreGood to know
iOS 17 or later. In English and French, following the phone's language.
No data collected, no account: your game is saved on your iPhone, and nowhere else.
The Support page answers the common ones, and contact@airlineempire.fr the rest.